Bloodied
Does more damage the lower your health is (up to +95% at <20% HP).
Interactive database for 1, 2, and 3-star legendary effects, verified weapon & armor compatibilities, and community trade acronyms (B2525, Q50c25, UNY/AP/WWR).
Select 1st, 2nd, and 3rd star effects to generate community marketplace trade codes, copy with one click, and check synergies.
Does more damage the lower your health is (up to +95% at <20% HP).
Ignores 50% of your target's armor.
+300% ammo capacity (4x the standard magazine size).
Restores 2% of maximum health over 2 seconds with each hit on an enemy.
Shoots an additional projectile. Increases base damage by +25% split between both shots.
Damage increases as caps increase. Max +50% damage at 29,000+ Caps.
Deals double damage (+100%) if the target is at full health.
Damage increases after each consecutive hit on the same target (up to +45%).
Damage increases when suffering from chem addictions (up to +50% at 5 addictions).
+50% damage when your target is below 40% health.
Bullets explode on impact for 20% weapon damage area of effect.
+25% faster attack / fire rate.
+50% V.A.T.S. critical damage.
+50% V.A.T.S. hit chance.
+25% damage while aiming down sights.
40% faster swing speed for melee weapons.
+40% power attack damage.
25% less V.A.T.S. Action Point cost.
+15% faster reload speed.
Your V.A.T.S. critical meter fills 15% faster.
90% reduced weapon weight.
Breaks 50% slower.
+3 Strength stat.
Gain up to +3 to all stats (except END) when health is low (up to +15 to stats with 5 pieces!).
Increases damage reduction up to 6% per piece as you fill your hunger and thirst meters (up to 30% total flat reduction).
Grants up to +35 Energy and Damage Resistance the higher your health (up to +175 DR/ER for 5 pieces).
Grants up to +35 Energy and Damage Resistance the lower your health.
-8% damage from humans / players per piece (-40% total damage mitigation).
Increases Action Point refresh speed by +5% per piece.
Receive 7% less explosive damage per piece (up to -35% total).
+2 Intelligence stat per piece (up to +10 INT total).
+2 Strength stat per piece (+10 STR total for 5 pieces).
+25 Poison Resistance per piece.
75% chance to reduce damage by 15% while standing still per piece (up to 75% flat mitigation).
75% chance to reduce damage by 15% while sprinting.
Weapon weights reduced by 20% per piece (stacks up to 90% max reduction with 5 pieces).
Food, drink, and chem weights reduced by 20% per piece (up to 90% total).
Take 50% less falling damage. Equipping 2 pieces grants complete (100%) immunity to fall damage!
Become harder to detect while sneaking.